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In general the tactics I use when playing the game are:
#Planetbase console commands free#
More on the BAR: The bar is more efficient, it recovers morale faster, and it can be used an infinite number of times, it is especially good for visitors, because you usually want them out of the base ASAP, so they free the Landing pad/Starport. Cabins are a bonus, but it is hard to build them for everyone, as there will be a ton of people in the colony.Having bots will help with morale too, as carrying resources around long distances is one of the main killers.Having a varied diet will help a lot too.The bar is the most effective way to recover morale, but it consumes resources.It’s key to have a variety of Leisure components, as colonists will not use the same component for a while.You won’t be able to keep everyone happy in the colony all the time, but in general, the rules are: Note that this will only happen when morale reaches very low levels, when colonists are a bit low, they still work but slower. I need to prevent people from working when very low on morale, if not there is not much point in the morale indicator in the first place. Other plants are not really affected by light, the production rate depends of how well maintained they are. Trees produce oxygen during the day and consume it at night, however this is really a token feature as it would be very hard to run a colony like that. It’s not easy to fix this, as we cant do multiple path searches for this, because it would be too expensive.Īfter 20 people you need more than 1 bio-dome The solution for this would be to re-evaluate before using the airlock, and in fact this happens if he is queuing in the airlock, bUt not if he managed to get in straight away.Įngineers prioritize repairing Interior structures over building stuff, as this is way more critical.Ĭolonists bypassing closer storage: Unfortunately, the AI chooses the closest airlock as the crow flies. When outside he will re-evaluate what to do, but maybe now he is hungry, so he will decide to go back in and go for lunch Then he will head to the airlock, and go outside A colonist will decide what to do: Let’s say pick up a resource that is outside Right clicking a message will dismiss it without focusing on it.ĪI, Bio-Dome, Bots, Difficulty, Low Food, Meals, Mines, Morale/Bar, Oxygen, Power, Power Grid, Recycle, Resources/Production, Security, Sick Bay, Trading, Water Tanks.You can turn off power to all non vital structures in one click in the Grids panel, you can use this when low on power.Acquiring the Techs for massive structures will make building a large base a lot easier.Before you reach a high level of prestige, make sure you recruit some Guards and arm them, as this will attract attackers.You can use the power and water storage graphs in the charts window to find out if you need to build more Power Collectors or Water Tanks.Larger Solar Panels and Wind Turbines are more efficient, as they require less spares per unit of energy produced.Build small structures at the beginning of the game, when you have few resources, then switch to larger ones later on as they are more cost-efficient.All the important commands have keyboard shortcuts, you can use them to manage your colony more efficiently.When placing components, you can shift+click to place multiple ones of the same type.
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It is critical that you only allow colonists in your base when you have the required infrastructure to deal with them.When a power cut occurs, structures further away from the generators will be turned off first, you can take this into account when building your base.Structures that are usually crowded (like Dorms or Bio-Domes) will require more oxygen than the more empty ones.
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During the lifetime of your base, your personnel needs might vary, make sure you use the landing permissions panel to control who is allowed in.Your base’s welfare is critical, you won’t get any new colonists if they see your base is poorly run.It’s good to have redundant routes between the critical buildings in your base, otherwise, when one of the structures gets damaged, colonists could become trapped and eventually die.You can use the charts window to monitor the evolution of your food stocks, when your people go hungry it might be too late to correct the situation.Colonists take time to move around the base, make sure the living facilities are close to their workplaces.It’s a good idea to build a few and let the colonists focus on the more skilled jobs. Bots can perform basic tasks way more efficiently than humans.